![]() This also will crit her next attack, which is very useful paired with buffs like consecration of light. This ability can allow enemies to deal 2 burn to the entire enemy team with skills like anamesis, magnesium rain, bellow, etc. 5 stars if you have allies that deal AOE damage. This is okay, but you have more powerful moves Maybe useful to switch to this skill if your going against a boss. Bleed is a common dot and off healing is invaluable to survivability. Gets Runaway back into the front lines while also dealing damage and pulling back lines to the front. Paired with on hit trinkets, it can provide reliable debuffs on the enemy team. A serviceable niche skill, best used in regions with a lot of dodges, and when mastered blind. As a DPS you’ll do better to deal damage instead of debuffing 2.5 stars (5 with burn boosting trinkets) This is a safe option to have equipped, and will let you get in back lines without losing momentum The low burn is also useful to proc DBR on dying enemies. The +20/40% buff, along with any damage buffs allows for this attack to scale effectively. With alligator and a dancing team, this can become a destructive front-liner. This path will do best in rank 2, and have the flexibility to perform well without losing momentum when shuffled into the back-lines. With the right allies she can become a powerful buffer, and enable a followup crit to deal strong damage.
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